According to The Verge, Remedy Studios, the maker of acclaimed games like Alan Wake and Control, recently released new details about its projects in development. One of the important news of this event is the change of genre of Control 2 game from action adventure to action role-playing (RPG). This decision is considered a major development in the Control series and can completely change the future of this franchise.
Along with this news, Remedy announced that Control 2 will be part of a connected and expanded universe that includes Alan Wake and Firebreak games. This shared world provides new opportunities to tell complex and interesting stories and create connections between different characters in the games.
According to published statistics, Alan Wake 2 game has sold more than 1.8 million copies, which speaks of the success of this game and the audience’s interest in the works of Remedy Studio. Also, the final version of the controller game will be released for Mac users on February 12, 2025 (24 February 1403), and a free update will be released next year for the said game, which will also include previously released content.
Changing the genre of Control 2 to action role-playing can have several reasons. Among these reasons, we can mention the increase in the depth and complexity of the gameplay and more personalization of the characters and providing a richer experience for the players. In role-playing games, players usually have more freedom to choose their own path in the game and can customize their characters according to their play style.
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In general, due to the fact that the game Controller 2 is still in the early stages of development, it is not possible to talk about its exact details. However, considering the brilliant history of Remedy Studio in creating fascinating worlds and complex stories, we can expect that Control 2 will also be a very successful and influential game.
Finally, Remedy Studio’s decision to create a connected and expansive world shows the ambition of this studio and their efforts to create a game with a world of depth and complexity. This approach could influence the future of video games and inspire other developers.